Archive for the 'Ideas' Category

Seminar 5 Storyboards

August 21, 2007

Click the 2nd and 3rd image to enlarge.
These were done in the Week 5 Seminar. Explanation below each image.

This is some rough sketch based on Kyle’s idea for building a virtual environment from the tangible lego block interface. By using cameras placed at appropriate angles and then using an algorithm to generate the 3d space. [...]

Assignment2: Nice Idea but I have something better.

August 21, 2007

I like the idea of using lego, I still have mine in a box downstairs. Using the colours of the bricks with video input sounds like a good idea, but Mike and i were discussing the idea in the tute on monday but it seemed to lack a bit in regards to purpose. [...]

Idea 2, 3, etc

August 21, 2007

Ill add them after i finish conceptalizing them and get some more hash cookies. I know where i want these ideas to kinda go tho, with the motion in the ocean.

Idea 1

August 21, 2007

Ok my groupies, group members i mean, this is idea number 1 UNO!
Ok basically the deal with this concept was an extension of my soundscape construction idea from last year which everyone loved so much. Rather than articulate sounds using the almighty creative power of LEGO (all rights reserved) the idea is redesigned for video [...]

Ass 1 Brainstorming

August 10, 2007

After discussing several ideas, including ‘The Vacant’ one by me, and the ‘environment generated by voice input’ one by Reilly we decided to go with this new one..
Our concept is to create an game using sound as input which can form or create a story through multiple participants’ interaction with a device.
Which device? Message [...]

Decent idea…BUT!

August 9, 2007

I think its not too horrible an idea but maybe the interaction is a little shallow. I dunno, maybe its just me but it seems like a painful way to control a game. Also i think the goals of the game would be a bit shallow because the highest peaks would be made by the [...]

Perhaps…

August 9, 2007

I had this epiphany that we could use sound inputs for interactions in a game environment but without using the standard concept of sounds controlling the character interaction. Rather the sound inputs would control the design of the level. The level would mutate according the levels of sound. This would be done by peaks of [...]

brainstorming…The Vacant

August 7, 2007

Going off the ‘ambient media’ focus of tangible media, I was thinking of a sort of installation. The interaction would be fairly basic, and the participant may even take a while to realise they are doing something to alter the space..I like the little phrase of “If a tree fell and know one was around [...]